This section will deal with the three distinct crafting systems of Teresyum.
- This is not recommended for new players -
Crystal Slotting System
In Teresyum and the Parallel Magical Universe of the Chrome crystals of many kinds grow. Found and forged by knowing hands they can make great reinforcement for any adventurer. Crystals form a symbiosis with the users Magical Aura, which acts like a conduit for the several isolated crystals, uniting them. The crystals feed off this connection and returning tenfold power.
-> This system starts off with more powerful CP (Chromic Power) items but the upwards mobility. The system is powerfully focused on swapping the crystals in and out to achieve different effects. (Max crystals equipped = Your current total level +5)
Arcanist Tools (100 fidgets) weights 3 pounds.
A word from Chuky
Crystal Slotting is a chaotic and fun crafting system, however the builds made with these are temporary and not intended to be as powerful late game as the other systems are. If you like versatility and constant change but with precise effects this is the crafting system for you
A Word of Lore:
In many cultures crystals are believed to be alive beings, however there has never been any definite proof and any research has long been lost within the destruction of the Demonfyre war, but this does not stop adventurers from forging strong bonds of camaraderie with their arsenals. Psst... There are rumours flying the old watering holes that the oldest users of crystals can even speak to them, but you didn't hear it from me...
Magical Infusion System
The magical infusion system focuses on breaking and melding together various different magical auras to create a more powerful end result. The infusion system requires a lot of experimentation and trial and error but has high upwards mobility. While Crystal Slotting is a symbiotic relationship, infusion is absorption and re-creation.
-> The Infusion system starts off with weaker CP (Chromic Power) items but the potential of more powerful items down the line increases, however a good deal of experimentation and using the system is needed to reach that. (Limited by Max CP)
Arcanist Tools (100 fidgets) weights 3 pounds.
(Players do not get access to the document, so you will need a DM to explore this more thoroughly)
A Word of Lore
The infusion system represents the heights of magical innovation and because of it's highly experimental nature many wonderful unique items made bards weave thousands of tales. The process is closely associated with rebirth and because of that common metaphor used for infused items is reborn items.
TECH system.
325 some odds years before you start as an adventurer people had Holo TV's, Flying ships, Instant dinners and Teleporters to visit their very distant relatives. Everyone travelled through the Chrome and lived on many places in Teresyum on a daily basis. The world was suddenly cut off from this like a dark wave retracing steps in time everything returns to a Dark Ages level of technology after the Demonfyre War. TECH is all that remains, the clustered together remains of information and blueprints that allow adventures to try to discover long lost arts.
-> Tech Crafting has by far most versatility in non-magical items and crafting. It possesses both the power and the experimentation of the Infusion and Crystal Slotting, however it is non-magical and many times anti-magical. (Limited by high prices and high DC’s) This system can be used in combination with the other two but it does impose limitations.
A word from the creator Ravager:
Tech crafting allows the player to pay high price for an exact effect, if he has the blueprint for it. It allows for complex creations with the occasional accidental explosion thrown in.
(Players do not get access to the document, so you will need a DM to explore this more thoroughly)
A Word of Lore
Due to the amount of hard work and dedication being a tinker takes, in a world devoid of education and filled with lost knowledge, it is often considered an Art. It is not uncommon that Tinkers/Artificers or the very rare Engineers to call themselves artists, their inventions bringing lost hope and light in a dark, blind world.