Teresyum Herald - Issue VI
- Lucky Number 7 -
The Quill at the edge of the world
There are many wonders in the world to experience, but none as bittersweet and enchanting as the timelessness of a book. To some each written word is as precious as a treasure which keeps on giving. However I know of one person that could be considered a keeper of legends, collector of tales and adventures far and wide. Her library honors the past and eagerly awaits the future.
Somewhere within Zyg's tower you may stumble upon an ornate door that seems completely out of place. It shall come to no surprise that opening said door and portal means entering the domain of Zorya Howell.
Zorya can be considered a curious creature, even as her mysticism and witchcraft shouldn't come to no surprise. As an elf blessed with longer life, she has seen many winters and battles, dusted off ancient books and forgotten scrolls. Her insatiable desire to listen to tales has not diminished at all. The occult and secrets of Teresyum have left their mark on her nonetheless.
As you pass through the door you are immediately greeted by the scent of incense and old books. A circular room with shelves all the way to the very high ceiling. So many books and artifacts, curiosities and the mesmerizing impression that you were looking straight into the starry night instead of a bewitched ceiling. Her enchantments made you second guess reality.
Zorya herself was more often than not sitting on an ornate red couch in the middle of the room, adorned in silks, a long smoking pipe with intricate designs in one hand and the other shuffling her tarot cards. She had long black hair cascading down in front of her or arranged in braids with numerous beads holding them. What was unnerving about her, was her eyes. Deep purple and with her skin around them completely dark, cracked patterns running along like a spider's web which shimmered slightly in the light. At times I wonder how long had she stared into the abyss before it started staring back. She greets me with a smile as though expecting me and calls for Nanette and Coraline to bring drinks. A few minutes later two twin little girls walk into the drawing room with snacks and tea. Apart from their garments and red and blue hair colors they were identical in looks and mannerism. They both went and stood on the wooden spiral stairs giggling, the raven Owen croaking reproachfully at them.
With each twist and turn of her cards another story seemed to be weaving itself into existence. By the stars and all the chaos of the world, no amount of horror or misfortune could discourage her to ask for more and more details. I often ask her why this insanity of scrying and collecting tales drives her so much. I am lead to the garden, yet another circular location and now a glass of red wine in my hand. Bushes of flowers and patches of grass can be seen everywhere around. The hanging wisterias combined with the lush green of other trees brought a high contrast to the element sitting at its center. A black monolith carved with names and symbols over every inch of it. It was hovering just a bit above the pond beneath it.
"Somebody has to remember the fallen as well as those who live after them. With each generation and breath of magic in this world, history is made and should be recorded. It is the reason why I welcome adventurers to visit and tell their tale, from the lone wolf to the largest of parties. Time is such a fickle thing and too many underestimate it."
"What about those that aren't adventurers and stumble upon this place by coincidence." I asked sheepishly.
"There never was or will be such a thing as a coincidence, just the inevitable." she replied with a wicked smile. As she turned walked toward the monolith I noticed the runes tattooed all across her arms and the back of her neck deepened in color as the names on the monolith began to shine.
A mysterious creature indeed, a quill for all tales at the edge of the world...
- written by The Daemon
Adventurer's Confessions
The Church of Weh
This next story comes from a warforged named Sventar.
"It's not every day you get to adventure out into Blackrock. We were sent by mysterious Wizards with no eyes who needed the source of the smog to be lifted from a small mining town. There was no way our party could have guessed what was yet to come, not a chance in Teresyum.
It turns out the town was keeping a secret from us. They'd unearthed something within their caves, a great creature with the body of a worm but the head of a lizard deep within. It could only make one noise...Weh like a duck, surrounded by cultists that chanted 'Friend' in the tongue of demons. The creature attempted to swallow one of my companions, and she cast a powerful shield to roll it over to her other side. However, she would not remain so lucky. Poor Ele was turned into one of those things, the dreaded Weh, but retained her allegiance to us. We fended off the creature, forcing it to retreat deeper into the cave. Our troubles were far from over...
We found a massive gathering of cultists within the smog of the cave, praying to a large altar the size of a house. They continued to chant, and when they saw our polymorphed companion they began to chant to her. She resorted to smashing the altar with her head, and such intuition proved true as the walls of this house sized altar housed a demon inside, two of the Wehs next to it. As it was the source of the smog literally choking out the town, we were forced to fight it. The battle was not easy, the creature was difficult to damage until we'd discovered its weakness. Fireflies that flew around it were its true form. I was not around to see the final end to this demon for I had been consumed by a Weh and fell into its gullet. It was there that I learned the truth about them. Their bodies were demiplanes, inside I encountered several dwarves who were happy to greet me and even told me how I could get out. When I returned, the demon was defeated. Our own Weh had eaten it whole. It turns out they eat demons regularly.
The leader of the cultists, a rather eccentric wizard, revealed to us the nature of these creatures. He turned our friend back to her normal form, and answered our questions promptly. The man who initially sent us out on this quest was really sending people to their deaths, we had been the 32nd group sent. The leader of the cultists...disintegrated the dwarf, and he gave us the reward instead of the other man. The town was freed, the smog was clearing so that they could continue to live on and restore their markets. The mission was successful. I can only imagine the cult will continue to grow nonetheless."
- written by Kenneth Oberon
The State of Battlerite
The fabled Battlerite Tournament is a subject that I have covered frequently, from its initial holding to the great rivalry between two of its top contenders, it has never failed to captivate both live audiences and readers alike. (My acquaintance named ‘Reader’ has shown little interest, but he seems to be the single exception.) Thus, it is with great sorrow that I must announce the death of Krim, the Tournament’s creator and organizer. The conditions of his death are either unknown or have yet to be made public, but I have received confirmation from the Guild that he perished on an assignment. The first Battlerite champion, Alijiandaa, had this to say about Krim’s passing.
“It has come to my attention that the previous runner of the Battlerite has died. It is sad,but it is the fate of all of us that call ourselves the adventures. However even in the most tragic of losses opportunity knocks. As many know I'm the crafter of all of the things. I have made many things using infusion of crystals. Everything, even my most notable tech, can be used by anyone. I have a surplus of powerful things so I will be giving them away. However you will have to earn them. I'm going to be hosting my own tournament and the winners will not only receive fidgets but also a special item crafted by me, tailored for them for free. The rules of this fight will be the very different. This will not be the gladiator fights with the ring outs and the hand holding. This will be gritty, a real STREET FIGHT. If you have any questions feel free to contact me. I will stress that even though this is a STREET FIGHTER TOURNAMENT, killing your opponent will not be allowed and every precaution will be taken to ensure the safety of all participants.”
Though Krim may have left us, his legacy will live on with the continuation of his tournament, even if it does take on a new form. While I am greatly saddened by Krim’s passing, I am optimistic that the future of the Battlerite Tournament will be secure in the hands of Alijiandaa.
- written by Kenneth Oberon
To Whom it May Concern
This next story is one I received in a letter. I know nothing about the sender, but his tale is fascinating nonetheless.
“I don't speak often. That is who I am. I am not good at telling stories. But I will try to write my experiences. In hopes that new adventurers can learn.
My first mission was to get my "rach/aujir kovgam", copper/bronze metal or the bronze plate, as it's called. My experience beings like many adventurers, a group of people sitting, talking and drinking together in a tavern. I do not remember how I got there or what we talked about, but it was nice talking to those of the same profession. The party consisted of a woman always smiling and singing whose words had magic and the most well-spoken orc who had two names, Gork and Bork...who liked smashing things. Throw in me, a black scaled lizardfolk and you have an adventuring party indeed. I later learned that this Claire is a bard and would go on to do many great things in the future, I still hear her name from time to time in the tavern. And the orc? I have not seen him since.
The strange man who gave the job was even stranger. Dressed in ornate armor from his seat in the tavern, several drinks in hand, a nefarious dagger like curve in his smirk; he called us over. He spoke down, didn't pay very well, and did not give much information. He was not the nicest man, but not every employer will be nice. Nevertheless, we accepted and the job took us into the sewers to deal with some cockatrice. The sewer's entrance was guarded by a single man, who cracked a few jokes and told us another group went in before us. Strange to see multiple parties involved and not be informed.
The tunnels were dark, warm, one could taste the sludge in the air; a combination of the smell of cockatrice and another. Blood. After taking several right turns to the right direction. Would later learn that "right" is not always "right", and common is a strange language. We arrived to find the remains of a party, several dead, cockatrice and adventurer. A single survivor, a paladin, there were a few cockatrice there, turned out to be a nest. Calling upon the healing of Kel'Ril I healed the man, and he became the first person other than myself who I've healed. I never got to learn the man's name. But he did want us to help him in saving a woman. Another member of his party, who they had to leave behind as they retreated from the nest to the room where we found him.
After healing him, he joined our party and we ventured deeper into the darkness, torch in hand instead of the earlier random groping into the unknown. We had a direction to follow, and now a life was at stake. We found the section of the sewer where they made their nest and saw the cockatrice. The woman lay dying to the side. We had to act quick. The battle was brutal. I gave a quick blessing to our party before we clashed with the beasts. The Orc swung his axe with great might and speed, muscles tensed and the sound of metal met flesh, feather, and bone. Mixed in with the noise was Claire's performance as it echoed off the walls of tunnel. A magical melody that I still remember to this day.
For me however, I learned that sometimes adventuring is not about swinging a giant sword or wield strong magic. That day I learned, that sewer waters are considerably worse that swamp waters, even if they might smell similar. Don't throw your torch, the only source of light you have, as a weapon. In my attempts to get the woman away from the cockatrice I dove into the water to avoided the fiendish fowls. Nearly throwing up and having to wade lifting her above my head instead of swimming to avoid the sludge of the sewers. Bringing her to safety as the rest of the party fought of the cockatrice. I was able to heal her and stabilize the woman. But when the battle was over and I turned around, I had learned that the paladin had fallen. Taking a blow, to help protect me and the woman, as I brought her to safety. Saved one life but lost another. A theme, I would learn common for adventurers.
I don't remember much afterwards about after. But we gathered proof of the kills and the bodies of our fellow adventurers. We were met with somber faces when we returned to the guild. There we learned that the employer was a lazy steel-plate pawning off his jobs to lower ranked parties, and giving them only part of the profits. We were promised that the man would be punished and that we would be fully paid for the job. That day I got my bronze plate, but it was bitter sweet. I donated part of my pay to the burial process of the paladin, and helped make sure the woman received his belongings, and compensation for the job. She cried. And I spent the rest of the day with Claire and Gork, thinking if would have felt the same if either one of them had died, or if they would if it was me that had perished. A bittersweet celebration, that I hide behind my scaly face. One of the benefits of not having many facial features I suppose.
I gained that day several things. Knowledge and experience about being and adventurer. Friends and comrades in my fellow adventurers. The motives and reasons of some adventurers. And that I still had much to learn to being and adventurer. I still have the feathers of the cockatrice, still smelling of sewer, as they adorn my bronze plate, a reminder to me. I vial of cockatrice blood I collected however, ended up being traded in a meeting with eccentric man in the woods, for a scroll of invisibility. But that is for another time.
If you see me around, feel free to come and talk, I left out many details and am willing to sit down and talk. Although I look like I bit, I promise I won't.”
- written by Kenneth Oberon
Art by antifan
Zenith
This next adventurer confession was given to me by Zenith En, a rugged looking man specializing in the use of antique-style firearms. He told me of a simple escort mission that turned treacherous, even deadly.
“So me and his party were intrigued by this notice on the notice board that asked for a party to protect some Sivanian noble as he went and talked to his subjects. Initially all we encountered were three bears. We toured like normal and nothing really happened until we were finished and were heading back. We encountered a overturned cart. It was obviously an ambush. We waited. Soon enough these turrets popped from the ground and the driver, a skinny human, went ballistic, stabbed my friend to death. While this was happening the turrets fired upon us. I personally was riddled with bullets and barely survived. But just as everything went to shit this small little mouse starts shooting lightning bolts over and over taking out maybe three or four turrets and the assassin. I managed to get a good two shots in one of the turrets, destroying it, while the mouse dealt with the last turret. It was a very difficult encounter and it cost us the life of one of our party members.”
- written by Kenneth Oberon
The Terrors at the Tower
It was an ordinary day, most of us were just hanging out within the tavern, laughing, drinking and talking about our adventures. But the mood of the day quickly shifted as Guild Leader Eiden barged into the tavern. His words brought a shadow over my heart, they had returned, an attack within lyal’dream. The C’thon had gone for an assault upon the tower of leaves. Many of us have been there more than once, to explore the great amounts of treasure and adventure that can be found within the ever changing tower, but this ancient dungeon was not under attack by an arch bishop of sin, one of the few whom had not signed the davis agreement.
Eiden summoned us to go to the tower, to help defend it, beat back the C’thon and secure those civilians that we could. But our pathway there was tampered with. We left through the portal from the guild hall, and arrived at the tower’s teleportation device, unfortunately we were unable to teleport into the tower and arrived in a market place. We made our way outside as we started to comprehend the terror that had spread over this city. Thousands of demons slaughtering the soldiers, creatures of nightmare and pure horror. But that was not even the worst. The leader of this army, a keep sized demon lord with claws sharp enough to cut through even darkmetal, jaws that could grind walls to dust and armor that could only be pierced by the strongest of weapons. Upon his back he carried a machine that spewed the fires of hell out over the entire city, first it broke apart the defenses of the tower, before focusing on us, three of us were hit and heavily damaged by mere one of its shots. We would have taken casualties if it was not for the enhancements that I had been given by my dear friend Daku. Demons assailed us but were not able to overcome us, so they sacrificed themselves to make sure we had no route of escape. One of the demons tore itself to pieces in the portal and made it collapse upon itself. The blast blew most of us backwards but for a mere moment, we were disengaged from combat. We took this one opportunity and took to the skies, flying to the top of the tower where we could start helping the people there.
Upon landing we found Eiden’s relative, whom had taken it upon himself to evacuate the civilians from the city within a chrome vessel, it left as soon as we arrived. After a short conversation we found out what the C’thon were after we rushed down to collect it and protect it from the demons. It took all we had, spells, strength and stamina. But we cut ourselves a path through the demons. Nothing would stop us, not even a legion. Soon after we saw our target, a teleportation crystal of a size beyond anything we’d seen yet. Our mages, Leta and Reader, extremely capable in weaving the powers of the chrome, teleported us over and out. This was not a mere group of warriors fighting for the world, this group was a team, where everyone pulled their weight. Most of us would have died if not for the herald of life and death. For Zielaph guided us all, and pick us up when we fell.
For those adventurers that read this, hear my words, I am Sanguinius, at the time of writing this I am an adamantium plate. Those who fight, adventure and live with you are not just your party members, they are your family. And if there is one thing you should cherish it is family. Lift up the fallen and uphold their honor, for those who died that day, did not just die for this world, they died for their families, their friends and everyone else.
May the light guide you, and may the shadows hide you.
- written by Sanguinius
A Fun Hell
There are those in this world, myself included, who abhor senseless violence and blood sport, yet there are also those who revel in it. Once again I spoke with my acquaintance Reader, who recounted to me a frightening tale of a time he was forced to compete in such a contest.
"The life of an adventurer is about as far from normal as possible. Hundreds of people, creatures, demons and more fall under our hands. That being said, almost like normal people, we spend out time in the tavern, waiting for a job once again. As usual, another average character walks into the tavern with a request. We all, as it is our sworn duty, take the job. A wizard, two artificers, a sorcerer, and two warlocks. Diverse, I suppose...
As we made our way toward the contact, we pass by a giant mirage. A massive illusory wall. Our target. Though, it attempted to take two of our party members! Upon investigating it, one became hypnotized and started walking in the direction against their will. We avoided the trickery, made it to the town, gathered all the information we could from a... strange... timeless man, and made our way back... Our way in...
An enchanted forest, directly from a story book Tall, colorful trees. Impossibly large flowers. Shrubs, mushrooms and many other types of foliage of innumerable varieties littered this character's domain. A thief. A kidnapper. Fun. A gnome who called himself Yari. A master of the arcane arts, specifically illusion. "Fun, fun fun. I want to have fun. All those people all want to be here. They are having fun." Another crazed fool wishing to make toys of the populous. A taker. A kidnapper. Crazed by his mistakes.
We were trapped. Forced into a theatrical cage for this man's amusement. We complied, were set into a play. A fight between two parties. A true fight for our lives. We won this fake fight or we died. And won we did. He put cards out on the ground, and from them came giant creatures. Fiery giant creatures and a full dragon, which we killed. Creations of playing cards, but as deadly as if real. The giants fell to our forces, as did the dragon, with a final blow from my lightning.
The taken remain as such, but none more will be. For now..."
- written by Kenneth Oberon