Timeline of the Third Age of Teresyum
The origin of Teresyum is not fully known how, however, there are two popular theories.
The world was created from the magical energies of the Chrome, the exact right combination of different magical energies came together and create Teresyum.
Three Gods created the world together, but then they fought over supremacy, from their fight a Chaos God was born who blocked their access to Teresyum, but he tainted it with his essence first.
The Timeline here is only what is available to the general public, remember well that history is written from the perspective of the ones who survive...
Year 0 –
Of the Third Age of Teresyum: The island of Blackstone sinks into the sea, the Centralized Government of Ra’al falls apart because of its loss in previous wars. Dragons disappear and the Dead Zone appears in the middle of the main continent.
Year 132 –
The Elessar Elves created the first of the Kingdoms of Morgan far to the East. These elves were secretive and did not keep relations with any other races. The only ones they seemed to keep in touch with was their cousins The Allai’wen Elves.
Year 232 –
The Allai’wen Elves made contact with the Forger Dwarves in Infinite Deep in the East and together they put down the roots of the Undying Kingdoms, that will soon take Teresyum in a large sweep.
Year 435 –
Seemingly out of nowhere, and in an extremely short amount of time, the human kingdoms start asserting their power. In less that 30 years four such kingdoms rise to notoriety – Estria, Sivania/The Red Country, Cynthria and Blackrock.
Year 478 –
The Elven Consortium/ Allai’wen attempts to impose their absolute rule over the Human Kingdoms. Managing to convince the zealous Holy Country of Cyntria to become a vassal state, the elves choosing the Kings of Cyntria from their own country (however the Pope of Cyntria is rumoured to have more influence than the king). The Estrian were brought to boot, no easy feat, it cost the elves a lot of resources so, in the end, Estria became a tributary country. Blackrock, being the youngest country, born from the ashes of Zimir Zi Vagun, fell soon to the influence of the Undying Empires. Sivania/Sylvania, the land of knights, never fell to the influence of the Undying Empires and has retained their independence.
Year 480 –
Frequent and bloody wars marked the history of the 4 human kingdoms and these wars brought with them The Great Migration which led to the creation of The Freeholms, a land of independent city-states.
Year 500 –
From the populations that left during the Great Migration the Freeholm cities in the north were created, and the Infinite Shores were discovered in the south. Neither the Freeholm cities nor the people inhabiting the Infinite Shores claimed any kingdom, but they took the shape of independent city-states.
Year 505 –
The Undying Empires take Cyntria and Estia under their wing as vassal states, funding their war against their neighbors Blackrock and Sivania. The Elessar Elves disappear from their home in the East leaving large constructions and even cities unpopulated
Living History
The start of the third age begins rather abruptly with the disappearance of most dragons on Teresyum and the apparition of the Dead-Zone in the middle of the main continent, however, past ominous events, the world started to stir...
Year 510 –
Blackrock and Sivania are also made tributary states to The Undying Empires. Relative peace reigns with an iron hand from the 7 Immortal Elves that rule the Undying Empires.
Year 511 –
Great expeditionary forces are sent into the West to reclaim the Holy Lands of the Elessar Elves. The West becomes a place where great fortune can be found but at equal peril.
The Golden Millennia of Peace where technology advances at incredible pace.
Year 1623 –
The Fiendiesh Portal opens in the West and the first wave of devils infests the abandoned Kingdom of Morgan, the devils destroying everything in their path. The Expeditionary forces are sent out to fight them along with help from the Shai'tan army. With the help of the Shai'tan army of Ra'll they push the Devils back, at a cost of almost fatal losses for the Blood Knights of Shai'tan.
Year 1624 –
Unknown at the time the Demons emerge from the Fiendish portal and start hatching their plans.
Year 1625 –
The First Demonfyre War starts. The Forged Army created by the dwarves with seven elven flagships led by one of the Seven Immortal elves marches west, exterminating every demon in their way.
Year 1630 –
The armies approach the Fiendish portal. The before unknown Demons make their play corrupting the army from the inside. The remaining Devils fight the Demons and the corrupted elves, dwarves and humans fight against the Forged Army. The biggest demon, The Archbishop of Pride aka The Overlord fights the Immortal Elf. Little is known of what happened during the battle (*The Travellers know what happened and might share information if interacted with) but the Elf Immortal died and his body was taken over. However, the Fiendish Portal was closed.
Year 1643 –
The Kekkai barrier is erected around the Eastern part of the continent to keep the Archbishops of Sin inside. The last of the Mountain Fortresses of the Forged Army is left behind to guard and sustain the Kekkai barrier.
Year 1644 –
The Elves shut their borders and retreat into their Kingdom. The Forger Dwarves leave the West for a different chain of mountains, no one knows where.
325 years after the First Demonfyre war...
Living History (Present and On-going)
The Fiendish Portal opened around 325 years ago. There were reasons for why they came, some knew, some know, most don’t. For the unfortunate ones in the path of the C’thon’s reasons were as irrelevant as forgotten dreams.
Out of the boiling essence that will once be called C’thon came first the devils, chaotic and ravenous they consumed everything in their path. As with everything that came out of the Fiendish Portal they were unique, defined bodies and hard jade protecting skin from the sizzling air. Guards flowed in through portals but the encampments were new, their networks unstable and soon the devils overwhelmed them, they spread from the valley of their entrance into the outlying hills.
Something else stirred within the Portal but it was not yet ready for them, too small. The new wound in the world pulsed and became bigger.
As the ravenous horde of Devils rampaged they soon met something different. Weird lances of white flame and swirling energies hurt and killed some... they were too many to know caution.
A shape emerges on another side of the hill, the biggest of the devils take the identity of Gaul. The larger ones behind him taking example and starting to define themselves, setting roots in this world that rejects them. The grass beneath their feet dies, the Taint spreads, the grass, purple green and blue. More shapes appear in the distance, two armies, and the first fight. Both unknown to each other. The silence breaks simultaneously.
The grass awakens again, this time, not the same, part and not part of this world, ethereal, the trees calcifying. The shapes charge.
The Blood Knights of Shai’tan, almost the entire population of a once proud people, brought here by a prophecy of blood and martyrdom. They fight the Devils with obsidian swords that sparkle like the night sky.
Cut and rend through the Devil's skin, rend, impale and repeat.
The horde is unruly, the army is disciplined. The army is better armed and informed… The Horde is bigger. They never end, ambition against numbers. The fight takes thirty-eight gruelling hours and Thorn Hardhilt stands above the body of Gaul, his singing great sword echoing their victory. Few are still there to hear it.
Both armies, both people broken.
The stragglers escape still many devils, maybe enough to have toppled the Knights. They retreat, for now, knowing they are but the first. The Taint stays... the Taint spreads.
For three years nothing happens. Far in the East, the Undying Empires finally stirs. The Forger Dwarves lift their mountains up with large skeletal frames using them as both vehicles and fortresses. Followed in suit by Doombringers, smaller moving metal frames. The oldest of dwarves who pilot those added family runes and powerful incantations passed down through generations on their Doombringers, enough firepower in each one to take down a Cloud Giant.
The Allai’wen soar in their ships, both big and small as the army marches more join up, bolstering ranks and morale. The Solaris, Allai’wen flagship denotes the involvement of one of the Seven Immortal Elves. -> Iota of the Seven
The procession takes a long time to reach its goal, none too soon.
The wound tears and spills. The world screams and births a new wave of monstrosities come here from a very faraway place. It is now those who do not possess bodies, swirling essences of power that call themselves demons. Unlike their brethren they do not rush forwards, they wait. Gauging power, the Seven soon arrive. The First is not there, The Overlord and Asmodean, the two strongest demons arrive and take the shape of giant black clouds, closing in… closing in. Containing their massive power in smaller pockets.
Then Eva arrives, not quite like the others, her spectral eyes seek the minions she either sent forward. In disappointment, she finds but few, enough to bring them what they need, Gaul… he is enough, from the shell of a corpse it becomes an egg and a body of ivory and leathery wings snaps through the ribcage after the body is absorbed within.
Gor and Mammon, the same split into two, each taking individuality but still remaining one.
Bael, Malazahar and Galleon take up the rear, bodies forged by Eva writhing against the air. A prince clad in gold, a dreamer clad in silver and a monstrous worm armoured in copper.
The Taint has turned all into something more comfortable, but still, this world denies their existence, trying to rip them out like stubborn weeds.
The Devils hear the call to battle once again and regroup, in their diminished numbers they bring the bodies of the slain, the captured and the unlucky. Demons race for them, demons finding hosts weak but they enter nonetheless, expanding them from within, rebuilding, re-weaving. All but The Overlord and Asmodean, none could even come close to containing them, so they waited, black thunderclouds.
The Forged Army approached steadily, the Blood Knights leaving before they arrive, retreating to a hidden place to mend their wounds. They knew what would happen here.
The Taint went far and there was no way to contain it, not yet. The Overlord spread itself thin, felt around the approaching enemy, sending parts of him to scout further and deeper. He soon understood the situation and prepares. They all understand what must be done.
Swiftly and quietly they creep into the dreams of their enemies, enticing them with promises and offers none could refuse. Corrupting those they could not turn to their side. As Iota, Immortal Allai’wen, raises his sword against the enemy chaos erupts. The corrupted third of the army rebels and breaks perfect rank and appropriate formations, shooting wildly and crashing into others.
Chaos bites the air like a blood-thirsty wolf and screams echo. The battle had begun.
The Overlord appears like a shadow eclipsing the sun, inspiring fear and awe. Iota does not wait and charges on the back of Balfyre, one of the Scaleless Ones. The King of the Dwarves, Gilgamesh is nowhere, having been at the vanguard many believe him dead.
Iota cuts into the shapeless cloud, Balfyre scorching it with white flame. The Overlord feels the stinging pain, it cannot continue such, and its essence takes temporal shape and fights back. The battle raged around them for three hours, exchanging blows, gauging, testing for weaknesses, determination fighting determination. Then The Overlord notices something, it grins in satisfaction and twists at something inside Iota bringing the Immortal to his knees.
A white brilliant light, not his doing, it hurts. He feels another, words are briefly spoken, then it is gone, the light is no more and Iota is inches away with his blade pointed at the Overlords center. Almost good enough. The Overlord twists again and breaks Iota, his swirling essence finally finding a home. Asmodean appears to have gained a form as well, amidst the chaos The Overlord does not understand how that happened, disconcerting and worry. No time for them. Both disappear, chasing another goal, more important than the battle in front of them.
Dark shards sing the death of a home.
The death of Iota shakes the continent. For one of the pillars of civilization, more than a thousand years of iron-fisted peace under the Allowed elves... gone in the flash of a second. The elves attempted one last thing, convening together all the Arch-Mages in Teresyum their hatched a plan that should stop the C’thon in their way. Still the air did not smell right.
The shadows promised more tension. The elves and the C’thon, something was missing… there was more to this hiding still.
Each Arch-mage was to bring his soul to a Finger, a large network of Mage Towers spanning around the western border of Teresyum, encapsulating the C’thon inside. For if their scouts were correct it did not seem like C’thon’s could traverse open water, even larger rivers presented challenges for them. So it was that the world lost their scholars and defenders to the Kekkai Barrier/ also known as the Wall of Light, sapping and blocking their strength and wits in the Fingers, ensuring that who bared the Taint could pass without purification.
Are walls ever the answer?
The Taint had already spread far and wide, stopping at the Kekkai Barrier, however, the tainted refugees did not know what they were bringing with them. As they fled certain doom, they brought it to the rest of the world.
The Outbreak began. Smaller demons and devils were able to pass the Kekkai Barrier, the last remaining Mountain Fortress of Taragon keeping back most of them, but even one was too much. The Human kingdoms were the first ones affected, Cyntria lost large expanses of land to the Outbreak, purifying their infected cities to the last brick in holy flame. Blackrock and Sivania fought valiantly but even now the Corrupted and the Tainted still roam their lands. Spawning half-breeds like tieflings, kobolds, darklings and many more. Estria feels the wrath of the C’thon as well, many tribes lost to their attacks. However the Taint does not spread this time, The Wall of Light took something away from it, something I cannot regain. After much is lost tainted and corrupt fade away in dark corners, the half-breeds become part of the world and a type of peace is achieved.
Not real peace, more of a break, a respite from everything. For they were only delayed but not stopped.
The Elves then closed their borders and the Forger Dwarves left their ancient mountain homes. The tenuous peace after the war soon shattered as the tributary and vassal states, now having regained their independence are starting to make their moves. None could understand the importance of the peace they had, and even if they did, none could stop the world for moving onwards. As it fell into war again. Nothing has changed and yet everything is different.
Time has passed and it seemed like the world stopped, stuck in its wars and stuck in its ways. Like a dog chasing his own tail. When dark corrupted flexsteel and burning jade ships first flew over the Kekkai Barrier the world awoke. The C’thons are back and having reverse-engineered the giant flying ships the Allai’wen left behind in the Demonfyre war. Nothing would be passive anymore.
Factions rose, so many with so many different goals. Each pulling at a frayed and tired world trying to get what they want. So the Faction War has started. The first move was Belafora, the country-island who has remained neutral until now takes up arms. First against the Arch-fey threatening to break the continent in two to stop the C’thon, not caring for any other casualties. With the help of The Travellers the country of Belafora survives this ordeal and the Alliance (Black-rock, The Freeholms Kings, Octavian of the Allorum Empire, Several Estrian Warlords and a General from the Sivanian Army) survives, the attempted attack on them stopped in its tracks.
In the East something has stirred the elves. The Vorpal Storytellers push into the City at the Crossroads. When the Forger Dwarves left their former homes were abandoned, refugees pushing deeper east the Allai’wen allowed some cities to be colonized, however declaring certain large parts as holy land that cannot be trespassed by anything but elven feet. The Vorpals, through luck rather than anything else stumbled upon one of the last Arch-mages alive in a different plane of existence called Pseudo-Space. A type of crawl space between The Chrome and Teresyum. Freeing him, his Mage Tower reappeared close by to the Crossroads City. Ever since then not only The Travellers and the Vorpals have taken residence there but Zyg, the name the Arch-mage has taken for himself, seems to be gathering more and more adventurers, offering his services and free room and board against following one rule : Do no evil.
Both the Vorpals and The Travellers have encountered the Mi-Go a race of genetically enhanced creatures with monstrous bodies beyond comprehension. Not much is known of the Mi-Go besides their promise ‘All will be Mi-Go.’ Recently it has been discovered that the Mi-Go inhabit a parallel world much like Teresyum, where they seemingly rule supreme and without opposition, it also seems likely that the G’nai’s Homeworld is the same one the Mi-Go now rule.
The Travellers now go deep into the Wastes of Ra’al. The place once home to the Blood Knights of Shai’tan, it is now what it was always, a place for monsters who devoured everything around them. The Obsidians, a peculiar seemingly immortal race that roams the desert and consume everything, the dust and Black-Lightning storms and things forgotten even by time stand in their way. But they make it to the fabled city with a secret mission. The outcome might change everything…
The Davis Agreement of 1949 -
The C’thon race takes the deal of exchanging their Barony to The Alliance for the abandoned lands of the Raál Wastes, where the Taint does not spread. The rebellious Barons: God, Eva and Asmodean are considered rebels from the C’thon Barony in Raál and enemies of the Alliance. The 326 year old Demonfyre War has officially ended.
Some were lost, something was imprisoned. -A
I felt it - L
Do you think they made the right choice? - A
Who knows, they did what they thought was best. - L
The remaining Barons now hide in their territories. The armies of the alliance march through the Kekkai Barrier and surround the rebellious Barons territories, but not to siege. No one passes a border or burns any villages. The Alliance distributes Taint Protectors to the population and they offer all the citizens inside the Rebellious Baron’s land protection and freedom.
The Rebellious Barons do not respond directly. No one expects them to do nothing, they are preparing.
The Faction War is rearing its head from the shadows and as the Alliance promises peace and a new golden age, it is already breaking from within. Forces are called back, every nation focused solely on their answer, their quests.
Recently a flying island on the back of a gigantic Earth Dragon appears on the souther Shores of the Ancient Dungeon City named "The Tower of Leaves" in Lyal'dream Federation. After many months of exploration and attempts to coomunicate the Adventuring Guild partnered with Arch-mage by the name of Zyg establish contact with the Ellesar Elves.
The reason for their and the Dragons sudden reappearance on The Eye of the Storm is unknown but all adventures have reported a large project underway in Helonys, the main encampment of the Ellesar Elves that might change everything...
The Eye of the Storm Beckons
The Rising of the Storm
Power winds gale through the streets of the Tower of Leaves. The adventurers grab to whatever they can to hold in place. Gigantic wings beat around the island and a roar heard throughout the continent shakes the sea and land. For those with a keen eye small shapes, compared to the island, looking like light distortion flying in the air, hundreds of them. Some smaller some bigger, they all arrange in a sort of formation in the air, above the island as the Island turns around. The wings of the Earth Dragon beat again, small tornadoes spewing in the resulting gales. What’s happening? Why now? Will we survive?
Minutes later the sky splits open. Streams of magenta and purple and streams of magic flow around the gaping wound in the sky, trying to repair it. Hundreds of Elven ships sail towards the island, preparing. The adventurers give into their curiosity, the ones with air-ships starting to fly closer. Then a echoing sound from the wound in the sky, a bellow so deep the sound and vile the waters of Teresyum start boiling beneath the Wound. There is something there, a distant moan and the clash of distant thunder and battle.
Then, they arrive. First smaller, then bigger until the largest one, almost 500 feet long from head to tip of tail. The screeches are impossible, the dread sets in. People in the street run and scream. Suddenly the dots of light distortion look like they are gaining colour and the Earth Dragon released a mighty roar and his fire breath covers the sky. The flames of a thousand volcanoes erupting, the water turns immediately into steam where the fire touches and the creatures turn to ash.
A screech, the biggest one is still standing. It rushes towards the Earth Dragon. The pin-pricks of light now increases and coalesce, the light is shining and the points of light distortion fully change colour as they are fully charged. You realize what you are seeing right now, the Elven Air Fleet in their sleep semi-transparent ships. They are fire at once, hundreds of small beams of magical light, arcs of electricity and pillars of divine light. One, a dozen, hundreds hit the creature and bit by bit the body starts evaporating. The Dragon’s wings beat one more time and put the island beneath the Gaping Wound. All returns to silence, but the Wound does not close.
A minute and thirty seconds. It feels like a battle like this should last longer... but it is all finished for now
The Wound still stands open in the sky
A giant black dot rises, a ship made out of Dark-metal from the south east part of the Eye. Followed by the fleet of Elven ship it raises to the Wound in the sky and smaller dots of black metal appear moving towards the wound, in and out.
For those fortunate or unfortunate enough to be standing on the Eye when you look above this is what you see
—————————————————————————————————-
After a year it all changed when the Forger Dwarves came back with a fleet of ships and their King, Gilgamesh.
A giant portal opens a couple of kilometers close to the hole in the sky. Ships that you have never seen before, the smaller ones 50 by 80 feet, with cannons as big as small hills. In the middle, surrounded by three dozen of these Flying Tanks stand two gargantuan Railgun Carriers the size of small mountains, two hundred by two hundred feet, and by far the most impressive and grand, shinning in Golden flexsteel and blue criolithe, thousands of units of each, 500 feet by 500 hundred a Dreadnaught Carrier. This type of archeotech has long been lost, for everyone but one race who once made it. The Forger Dwarves, they are back, and they are not alone. A large projection appears on the sky for all of Teresyum to see.
“People of Teresyum. I am Gilgamesh, the King of all Dwarves. These are the leaders of the G’nai, Rabas and the Grixin, Ara. We are here to tell you the truth. The Allai’wen and the Ellesar have been lying to you all this time. You have seen the hole in the sky, you have seen the enemy. Countless worlds have been destroyed by the Enemy and the Ellesar and Allai’wen have been running from them for centuries, using every world in their path to slow them down. We say NO MORE. The G’nai homeworld was destroyed by them and the Elves did NOTHING, the C’thon asked for refuge and the Allai’wen orchestrated a war to cripple our political capital and take control for themselves, hoping to wipe out all C’thon with them, the Grixin are natives of the land and fought and won against their oppressor, but could not reap any spoils of freedom or peace for they were deceived and used as well. We have been waiting, since the Demonfyre war, we have been biding our time and growing our forces. Now it is time to rebel against those who would use us as fodder for their fight, lying to us and treating us as hapless children. We will show you the true power of truth. No longer will anyone be ignorant to the Endless War, to the Enemy, to the truth. No longer will we accept to follow blindly and if either challenges us, we will show them what we can do!”
The giant railgun aims towards the hole in the sky and shoots a beam of energy so massive it blinds you like staring at the sun if it were mere kilometres away. The blinding goes away eventually but the hole in the sky is no more.
“They had the power to do something, yet they cower behind the vestiges of their power. Afraid they might not be able to run again. They cannot see victory anymore because they are blinded by fear! We reclaim the stewardship of this land. We strip the Allai’wen of their name. No longer will they besmirch the name of the Undying Kingdoms which should have been protectors of this land, not executioners and plotters, sending us to die for them and hiding in their ivory towers! From now on the people of this land will be protected, we swear by this, we cannot promise peace for the war at hand and there is yet no end in sight, but you will no longer be coddled or manipulated. If either the Ellesar or the Allai’wen DARE to challenge us, we welcome it, but they won’t, because they are cowards.”
The vision fades and the gargantuan archeotech fleet of the Forger Dwarves, G’nai and Grixin reclaim the Mountain Lands of the Undying Kingdoms, taking the name also. From now on the Allai’wen are simply that, the Allai’wen, their name taken away from them as the rightful rulers return. Taragon, filled now with all the people of the Shunt-town, is moving off it’s rails, going East.
This was not the last revelation that Gilgamesh had to bestow
Gilgamesh’s face appears upon the skies and another global telephatic message accompanies it. Greetings peoples of Teresyum. I have come to bring you a truth long hidden from you. I know many of will not wish to hear it and would rather live in innocent ignorance, however the time for that has long ended. A group of adventurers bravely fought to claim back what those would see stolen, catching the fleeing thieves and chasing them away. They may have escaped but the treasure they stole was mostly recovered. This pertains to crystals and their true nature. The Guild of Dust would have had you believe they were nothing but materials and I know empty words will not do most of you any good so I bring you proof. In places where their growth is not threatened and they have the vast amounts of time and magic needed they are so much more than mere materials
A woman made completely out of crystal is holding a smaller creature, a baby like creature made of of crystal as well
“All creatures of Crystals and all Crystals are alive, like eggs who need great care and patience, but nonetheless alive. It is true in places where their growth is stumped, they will never reach that potential but any place where exquisite quality crystals grow is now under the protection of the Undying Kingdoms. Bring forth such information, but do not, under any circumstances, try and harvest these crystals for yourselves. You will be actively killing a people and If you wish to become like the forest elves , evil and twisted, using all others just for their own devices, know that you have an enemy in us. And we will find you, hunt you and put you down. Those who would help us in securing a future for these people, as much natives of Teresyum as any others living in these lands, maybe even more, you will be greatly rewarded. The Age of Ignorance is still upon us, let us dispel it together.”