Teresyum Herald - Month of Flames 1955
Dreams
The Isle of Samm - Across an Endless Sea - Part I [OC]
An above average person is standing at the notice board with white hair parted to one side, they’re wearing a form fitting suit and what you would assume is a unitard underneath. Their mouth and nose is covered by a black mask that’s half put on. A short blade and a whip are resting on her hip. Grimm, muttering about understaffing, notes down in her black book to avoid certain death. “The Isle of Samm, perhaps a federation outpost.”
“Oh, is there work?” As this assignment caught the eye of Chloe, a tall human looking woman, dressed in typical monkly attire with a taint protector around her neck. The only things that stand out are a colourful mask hanging from her waist and a finely made mithril longsword on her back. Grimm reads briefly about the assignment, a missing steel plate named Haze, with a 50-50 chance of them being dead, either way a precious item they were carrying is of great importance. Chloe nods and suggests getting more information from the guild though Grimm observes that the notice says they’re a nation state, most likely meaning their own government, which in turn means they probably want to keep it a secret for national security.
As the two discuss where they could gather more information, a half elf bard with bagpipes and a smile approaches them “If I may chime in…ah I’m Cedrik, if I haven’t introduced myself. But yes, I do believe it’s best to visit the fellow at the guild to see what information he may have before going headfirst into the unknown situation.”
After exchanging pleasantries, they agree that they need to talk to Charles Abadon regarding the assignment and Cedrik so happens to know the man. Grimm introduces herself as Ajin, much to the confusion of Chloe and the chagrin of Cedrik.
A fourth person appears, though quietly carving intricate runes on a leather strap watching and waiting. She introduces herself as Mary and as Grimm tries to pick at Cedrik’s uncomfortable reactions regarding past missions, a bizarre and tall sivanian appears in the tavern doing numerous flips as though competing for the circus.
Disregarding the conversations around him he immediately inquires about the presence of c'thon creatures, taking a few taint protectors from his bag. In the frenzy of protector talks he hands one to Chloe, indicating that she should wear it all the time. With another backflip he introduces himself as Sushi, a great rogue, interior designer and pastry chef of O’s soup kitchen. Chloe’s attempt at a sushi chef joke successfully passes right over his head, though she appreciates the ‘host of evil’ name he gave her.
While Cedrik is taken by Sushi’s cooking skills and Chloe is bemused by his antics, Grimm however is not impressed by his eccentricities. Sushi immediately inquires about Mary’s steel plate, putting even more pins into Grimm’s nerves with that flaunting of authority.
While Chloe tries to defuse the situation, she also gives a brief description of the informant they are looking for.
Not all are keen on the structure of the Adventurer's guild. But the distinguished sheen of plates is a prime way of telling who is who and what their responsibilities are. Steel plates are the most that many adventurers ever achieve in their lifetimes, but it is not a sign of the average. Far from it.
Charles Abaddon is a steel plate striker, but his work in the guild has included diplomatic missions to smaller areas of the world and beyond. He was usually the muscle, but half a lifetime going places and seeing how people talk makes for an individual who can detect liars and speakers of the truth. Recently he had taken more of a role in the mainland after recent events, but still keeps an interest in missions that require diplomatic scrutiny, or a helping hand of subtlety. A tall man, with striking brown eyes and a huge greatsword. He wears a cloak, with a flag bearing a rose behind two black and a white stripe upon its back.
The note is packed up into Grimm’s book, which closes with a hearty snap and a tug of its leather binding. They make their way out of the slightly crowded tavern with a bit of a push and pull, but eventually either through polite side steps or flips you are out the door.
Almost immediately, the very smell and sound of Fireflies' port city air strikes them. The salt is light and dances with the breeze of the early spring, catching past the freeze of last year's winter and into the jubilant month of fools. Already they see as they make their way to the guild hall other Adventurers racing to their task. A Dragonborn paladin rushing to get the next zepplin ride to the west, a group of humans flouting their carriage as they ride off north, perhaps a few solemn spellcasters making nods to one another and teleporting to places dangerous and unknown. They arrive at the guildhall within a short time, owing perhaps to eagerness or a lack of anything stopping their advance. They make it to the door and find themselves in a bureaucratic mess, landing at the back of several long lines with the chime of loud shouting and arguments over pay, quest details, or the calm ruminations of a clerk and a squad going over the latest mess of the last team.
Stepping away from the lines, they see several adventurers talking to other, more older folk. Or sometimes people who appear much younger than they should be, be it by magic or otherwise. But their focus goes upon a singular individual, with a rose and three striped symbols emblazoned upon their back.
"Mister Abaddon? A moment of your time?" Sushi says approaching the man.
Charles Abaddon turns his head to him. He nods for a moment, turning back to the others he was speaking with. Their names and faces are unknown to the adventurers, but they nod in turn and leave him to speak with the newcomer. As they go out the door, he turns fully towards Sushi, and gives a gentle smile. "Yes, that would be me."
"Heard you needed some heroes?" he says with excitement.
"That we all do, in these troubling times. But I imagine it was the task that was on hand you speak of, regarding the Isle of Samm." His voice is smooth, baroque, and resonates from a deep place inside of his lungs.
Cedrik proceeds to clean his bagpipes as the others inquire about more information regarding the mission, Grimm taking notes dutifully.
"Conrad Haze, a good fellow who I had adventures with many times before. He had his duties to attend to, eventually, as did I, and we did not speak for a time while we continued our collective vigilance against evil and wrong. But recently, as you may have guessed, he has gone missing. I believe the details speak for themselves, mostly, but I am here to cover any questions and direct you to the correct course for this quest." Charles Abaddon relayed and further went into details as the party requested "The first group we sent out was meant to take on the task in earnest and locate Conrad. They had taken the Constable, and discovered that the passage to the Isle of Samm was interrupted, usually, by some kind of supernatural force raising up strong storms. It was frequent enough to warrant trouble, but they passed through it without too much harm, and discovered a way to appease the supernatural spirit behind the violent storms through a sacrifice. This information will be valuable, as animal sacrifice is enough to appease the being and continue through unabated."
"Eventually, they arrived at the Isle, and in tow managed to bring with them an individual who is also claiming to be connected to Conrad. But pressing matters on the mainland forced them to return to assist the guild, thus leaving the mission unfulfilled."
As no clear picture of Conrad Haze was available, Charles presented his best description of the man to help the adventurers: "He was a tall man himself, standing a little shorter than me, at about six feet and three inches tall. He had broad shoulders, but a slim torso frame, and dressed in fur coats. He was from the Freeholmes, so his accent is bound to be thick with that winter frost of the region."
"He wielded a sword he affectionately called 'Georgia', and spoke with eloquence. He knew several languages, and his primary self professed title was 'Banneret'. He had that distinct love for leading, and acted as the speaker of groups wherever he joined. He was good at it, for that matter, so no one stepped to his level. He had shaggy brown hair, and a medium sized beard I'd say."
Having received sufficient information regarding their target, Mary provides a quick breakdown of the last trip to the Isle of Samm of which she was part of. With the brief acknowledgement of Charles, he also adds that the item in question is sensitive though not anything evil or cosmic in nature. It has a seal, scrimshawed into its side is the symbol of the guild of adventurers.
"You will need to take the ship known as 'The Constable'. Mary should be familiar with it, as it was the vessel that had taken the previous group to the Isle of Samm. The Captain is a good sort who works with the guild, so I will ask you to mind your manners while aboard it."
"Now, when you arrive at the Isle, I highly suggest speaking with someone the last group picked up; a young illusionist by the name of Kyle. I do not know the boy personally, but he claims to be Conrad's son...I do not know his intent or motive, but he stayed on the Island when the original group had to return, and we have kept contact over distance to learn developments in the region. You will be arriving at the city of Ramsey in the isle, where Kyle will be if you wish to seek what he knows so far. He too is looking for Conrad, after all. Good luck, and stay safe."
As they depart Grimm asks Mary for further details regarding Haze and attempts to make a sketch of him, though only with 40% confidence that she got it right.
They make their way out of the guildhall and begin the trek towards the harbour of Fireflies. The path there was a crowded one, as several adventurers attempted to make their way into the ports in hopes of either finding work or getting themselves passage to some distant lands. They are easily able to pick out "The Constable" by its iridescent flag, which displays the same symbol as which was on the coat that Charles Abaddon was wearing. Of course, the ship had its name printed on the side, with bold.
Standing at the deck near the ship was a woman with a fiery attitude, who seemed to be inspecting cargo intended for the ship's journey. Mary quickly recognized the Quartermaster of the Constable, Yarra Stone.
Chloe waved and gave her greetings to the woman, accompanied by Mary who clearly knew her and had travelled with her previously.
The woman turned over to look at them, and the stern expression she wore before seemed to soften to a mild amusement upon her face.
"Well if it ain't the big damn heroes of the Adventurer's guild. Lots of fresh faces too. Except you, how are you Mary? And already eager to set off, ain't you all?" cracking a smile at that.
"You'll have to settle down for a hot minute while I make sure this food shipment isn't a ripoff. But soon as that's done, unless you want to talk with the Captain or the crew, we'll be on our way to the Isle."
"I have been well, thank you! I'll get situated in the same place and go fishing." Mary replies.
"Good luck with that, fish have been stubborn out there. Pack yourselves food for two weeks, we're short on providing on our end due to some damn tax increases on food shipments. Grah, you don't get this kind of money sucking laws in the other ports. Fireflies...always the fidget sink."
"But also very profitable, no?" says Mary.
"When you manage to meet demand, I'd say so. Sold some poor suckers ivory a few weeks ago when we came back from a jungle terrain, and then tempered flexsteel when we last visited the Isle of Samm. Place is overflowing with that stuff."
Chloe goes in search of supplies and Cedrik for additional musical instruments.
The next few hours are spent with the ship being prepared for liftoff from the port. The anchor is pulled, the ropes are unlatched, and the prow is set to the sea. A solid push off and the current of the wind pick up in the large sails of "The Constable", and the vessel becomes one with the waves.
The crew there looked healthy, hale and strong, as they worked around the clock ensuring safety for the ship and its shipment as it escaped the twisted port of Fireflies.
Cedrik approaches the captain, looking for approval in order to play music to the crew. A hard faced man, who does not speak except to give commands. His barrel chested appearance is off putting for the weaker in strength among them, though from what they understand he does not seem scornful of their presence so long as they respect his ship. "That is Captain Donovan Stone to you, landlubber. And as for music, well let me ask you this. Have you ever been aboard a ship that was quiet in the morning?"
Chloe inquires about a good fishing spot as Cedrik skillfully dodges the captain’s question.
"And you dodge my question. Good, because if you got any wise in the last few seconds, it should be in knowing that a sailor ain't worth jack if they can't sing without music. Can you sing without your instruments, adventurer? Since you're so adamant about it, I'll give you one shot. Give us something the men and women of the sea could appreciate. And for the gods sake, nothing sappy. I've had to hear 'bones in the ocean' a hundred times already."
Chloe's fishing was a standard affair. For the most part she was met with the dissonance of time and space as the days whittle away, gathering fish that was both mundane and salty to the taste buds. Time slipped more and more into the void with every failed or average catch, and at the end of the trip she was left with a profound disappointment at losing the chance, if it existed, of having an excellent catch.
Cedrik began playing the tunes with a rumbustious gait to his steps and a bounce in the tone of his voice. The captain at first seems unfazed, but the crew nearby picked up on the song, as it was travelling across the ship. There was a chorus that rose out of the sailors aboard, mariners and all, from the lowest deck to the highest as they sang along with him while on the job. A successful performance of Randy Dandy Oh. At the end of it, a resounding "Hey!" could be heard, followed by laughter. The Captain smiled a little at this.
"Well, I'll be damned, you do have some sea lungs in you adventurer. Well, I'd pay you some small sum if you'd be willing to carry that voice around and raise the crew's spirits a bit. Ain't nothing but sour faces since we had to turn down the crackers quality. It's not much, but it's living on the side."
Mary, with a seating position that's both comfortable and out of the way from the rest of the ship, prays for a good catch for a moment, before sending out her line. Having given up one of her rations for bait, she’s certain she'll catch something neat and hungry.
The line tugs just a few minutes into her fishing, and tugs hard. Mary feels that the line could have been lost then, had she not pulled back in earnest and managed to salvage her strength to reel back the string of the fishing rod.
With bulging biceps threatening to burst in flames, and a will dedicated to justice and the righteous way, she manages to sink her feet into the wood and heave once more. She’s forced to plant her heels down into the edge and lean back, until with a moment's passage she finds herself successfully having wrestled something out of the waters.
The sight that greeted her, is a little confusing, for the prey she captured was not a mere bass or cod, but instead a 5 ft long shark, gleaming with a hide studded with silver coins and scars across its lower body and head.
The creature struggled once on the deck, then died quickly. Mary sets out to butcher the creature, thanking Kel'Ril for the bounty. The shark was a hefty thing, made of scales, as well as odd silver coins that dot its skin. While it took some knife work over a few hours, eventually, the creature is butchered, and she manages to salvage some of the coins, a sort of token, as well as a few rations.Each of the silver tokens had a symbol upon it. A symbol she faintly recognizes as being possessed upon creatures that she fished out of the sea the last time she came to the Isle of Samm.
Sushi has a sad expression at the fallen creature and pets the shark’s corpse “Sharks aren’t food.” He says with a sorrowful voice “They’re like the pitbulls of the sea, everyone dislikes them but they’re amazing companions if you train them well.” Chloe agrees but still expresses admiration for Mary’s catch.
After all of this, Sushi dives into the sea. The fish there are thankfully curious creatures, most of his attempts to speak with them go, however they are often speaking too quickly or too short in memory to hold a proper conversation with. As it goes like this for several days, until he encounters one lone fish that seemed a bit more socially talkative than the others. It was a large eel-like creature, with a wolfish snout and whiskers across the edges of its sleek face. It greeted him, and asked him in fish terms, why a land walker was swimming for so long under the waves. It seems confused at his existence.
Sushi communicated in a secret sea speech and offered some explanation “I grew up in the sea, and will one day go home. Have to maintain my swimming skills and such.”
He hears it hum, something that some land dwellers may consider as 'song' but in truth was the speech of the creatures of the sea.
Sushi understands its meaning, the creature seemed to be wondering why he had come to this part of the ocean. Without hesitation Sushi responds “Adventure! Because I want to be a hero and because it is my duty.”
“I wouldn't know” it rumbled. “I only seek to survive. To be a hero, to have duty, is a matter of the land, not the sea. Down here, there is little to save, and everything is on the line for the dwellers below the waves. Such is the fate of all sea creatures.”
The creature finds his optimism amusing and asks him what adventure he is on.
“To find a lost adventurer and retrieve an important item!”
“How does an adventurer get 'lost'? Don't all adventurers travel the world for treasures and quests?”
“Ey I have no idea, I probably got caught up in something above his pay grade. That’s why you never travel alone!”
After a brief description of the missing person, it swims around for a bit before responding that doesn't sound like anyone familiar. But the Isle of Samm is known for it. It has some strange people. Sometimes good, sometimes bad.
Thanking the fish, he cautions it to be careful around the ship, as fishers were hunting the beautiful creatures of the sea, before returning to the ship. The eel seems to swim away as he leaves, returning to the deep.
The waves tumble and twist the ship, as oceans want to do to the parasites of mortal ships that ride above them. The intensity, however, only increases as The Constable drives ever closer to the Isle of Samm. On the last day of travel, they were hit by a ravaging storm, initially a sign of perhaps terrible things to come. But the first group had already experienced this twisting maelstrom, and emerged the more knowing from it. And so did the Crew of the Constable. The Captain himself delivers a sacrifice, in the form of one of the chickens that was reserved for livestock. A few words of rebuke were spoken to the storm's master under the Captain's lips "Here, you damn thing of Storm, Stone, and Salt. Have at your blood. Now let us through to your broken paradise." The storms parted quietly soon after, and the rest of the journey was sound.
The Isle of Samm appeared on the horizon in the distance. The next chapter of the adventure, soon to unfold.
by Zorya Howell
Whisper’s Secret Fire Pepper Corner [IC]
Savory Fire Pepper Pie!
You’ll need:
- 5 ripe fire peppers
- 2 medium potatoes, peeled, drawn, and quartered
- 1 pound chopped beef
- 1 small beloved kitten, thinly sliced
- ¾ cup sliced onions (Awakened)
- ½ tsp salt combed from a sea hag’s hair with a silver brush (substitute table salt if unavail.)
- ½ tsp dried thyme (fresh)
- 1 clove garlic, minced, drawn, and quartered
- ½ tsp dried time (over)
- 1 Tasha’s Tasty Pie Crust® (Upcast to level 2)
Interrogate and boil potatoes while browning beef in a separate pan. Stir all spices and boiled potatoes in with beef and simmer for 5 minutes. Put beef mixture in Tasha’s Tasty Pie Crust ® and bake over Scorching Ray for 10 minutes, then reduce heat to Firebolt and continue baking for 25 minutes. Now, did you thinly slice a small, beloved kitten? If so, you are a monster and don’t deserve fire pepper pie. Give it to someone more worthy, which will be pretty much anyone else you see.
by Whisper
Estrian Prairie Fire
This recipe is quite simple, mainly requiring a hearty constitution and a willingness to do stupid things to try to impress others, qualities adventurers have in spades.
You will need:
- 13 fire peppers, quartered
- 50 shot glasses (dirty)
- 2 gallon jug of a quality of rum approved only for use in prisons (dirty)
- 1 friend willing to make similar bad choices
- 13 limes, shot, drawn, quartered, & pardoned too late
Go with friend to the Wandering Fox. Line up 50 shot glasses of rum, each with a quarter of a fire pepper. Allow 10 minutes for rum to absorb fire pepper essence. Take a shot each time an adventurer with dead parents enters the tavern, taking a bite of lime after each shot. Die of alcohol/capsaicin poisoning within 30 minutes. There you go folks! 2 great ways to enjoy fire peppers! Come back for more because, like the song says, fire peppers are “the answer more than not!” And never forget what your good friend Whisper always says, “Look! Over there! It’s some kind of distraction!”
Archives of Teresyum Herald [IC]
Another Sighting above the Reaper Sea
These Sailors have been claiming that there is some kind of Golden Dragon... Scholars across Teresyum have been dismissing these claims, many say that such creatures do not even exist.
Conspiracy theorists however are claiming that this is a long dead ancient dragon, risen from its slumber beneath the waves, its golden scales dulled by years of oceanic corrosion.
The governing bodies of both Sivania and Blackrock have been asked for comment, but as yet, neither have made a formal statement.
The Guild of Adventurers claim to be looking into the sightings, refusing further questions at this time.
by Maurice Lebas - Independent Reporter
Up to a third of the Sivanian contingent of the Human Alliance Army have deserted in the last month
The reasons are varied, but the struggle of the Sivanian people back home is often cited as the primary motivation for soldiers to abandon their posts.
This flyer was sent to us by one of the soldiers who deserted alongside most of the 3rd Sivanian Legion:
My True Sivanian Brothers and Sisters,
It is time we return home to our starving families. The demonic threat is scattered to the winds.
The Alliance continues to draw blood from our people. This blood is spilt, not in the interest of Sivania, but in the interest of foreign elites.
Those who rule us from Sivanus have lost their way, they no longer respect the tradition and culture of our people. We are a proud martial people. Let us teach this, not by fighting for others, in meaningless wars, but by fighting for ourselves.
It is time that we return to our homes, invoke the ancient Ritual of Kings, and overthrow the corrupt nobles that sent us out here to die for this unequal Alliance.
Armel Solé, Knight-General of the 3rd Sivanian Legion.
We can only hope that this is not a sign of things to come, and that a diplomatic solution can be found.
by Maurice Lebas - Independent Reporter
Unseasonable weather
The Artisans and downing tools in the sweltering heat of the Artisan's district. The stadiums in the Civic quarter are reopening as ice rinks and people are seen wearing thick winter hides in the city streets.
We asked Aiden of the Guild of Adventurers to comment and he responded with the following:
"Following a discussion with King Karthas and my top advisors, we have come to the conclusion that chromic magic is involved. We ask that people not panic during this time. We are doing all that we can to hunt down the cause of this disturbance. Rest assured that we will get to the bottom of this."
The Guild of Dust also reached out to us to comment with an official statement:
"We are investigating the source of this temperature anomaly, we are finding more and more evidence of outside interference. We suspect that this is Gilgamesh's doing. We also ask that people avoid the dangers of crystal re-sellers in these difficult times."
As always, we will bring you more news as we get it.
by Maurice Lebas - Independent Reporter
Beware The False King
Sources indicate that Gilgamesh and a secret unnamed partner were the ones who ordered the attack on the Artisan District of Fireflies. This attack supposedly made as an act of eco terrorism, attempting to punish the people of the city who would use crystals, claiming them to be living creatures. However all evidence has shown that these beings are not naturally formed but yet created through magic.
Here at the Teresyum Herald we try to be unbiased, however many lives were lost in this senseless act of violence, many of them contributors to this very paper.
Luckily King Karthus was there and was able to minimize the damage, though he could not be reached for comment.
by Reporter Pelaq8739
Ghosts of the Past
Kraven, Alive or Dead?
In addition, the next marked town for destruction has yet to be destroyed! Has the cause been dealt with? Word has it that several people have been attempting to deal with the Chaos god in their own way, for their sake, let's hope that it is enough.
by O. Independent
Respite BEYOND Spite
Multiple sources from the past few weeks, indicate that the Tosis carnival that had been held impromptu from its annual slot due to prescribed emergency created by recent acts of terrorism, was in fact infiltrated by the very blood shed and fear that it sought to combat with its tenets.
If not for the intervention of adventurers, the proclaimed High Priest of Tosis would have taken many innocent lives under the guise of pleasure and liquor. The rogue priest, as the herald understands it, had been apprehended alive.
This may have went on file as a narrowly avoided tragedy with grim prospects, however after two weeks of hiding we have received an interesting message from the perpetrator himself:
‘I send this message in hopes that it is published, in hopes that I am able to come to the masses not as a Religious Figure of Tosis preaching pleasure, but as a person who has seen the light at the end of the tunnel, and show that newfound hope.
I committed crimes that no one should forgive me for, dropped my beliefs at the bat of an eye when my resolve was tested and smashed. And I should not be alive right now.
The Adventurers that stood against me were cut from many cloths, from followers of Cruella to followers of Moraxis to simple performing bards and wise druids. Most would have ordinarily killed me, but they chose not to. I now know that I can redeem, and I will choose to do so as to not bring shame onto the followers of Tosis I once called family.
If I can have this chance, then those of you struggling and cracking can have every chance to overcome that too. As rude of me as it is to request, I request that you not judge followers of Tosis for my actions, nor the actions of anyone who may be struggling with a shattered world.’
We at the Teresyum Herald feel it pertinent to publicly acknowledge that despite tides of opinions and the fact current times and events are just simply beyond our ability to fathom and understand all by ourselves, this is exactly why we strongly recommend that if you or somebody you know may be struggling with everything that has happened alone, please reach out to someone or your nearest adventurer so that we may tackle it together and unite to find a better day, rain or shine.
by Pendragon
Side Panel Buris' Burritos...Adventure Friendly?
Who knows what others horrors are being constructed in that place of mayhem, but one things for certain if you like the chaos of adventuring and good food, then maybe this is a meal you can stomach.
by Alonne the Trapmaster
Teresyum Being Invaded?!?
They seem to revere Sang who, well known by the Tavern population is a menace trying to make a turn for the greater good. But is it too late? Witnesses of the scene saw a heated argument of words between himself and Illiphar, the Hope of Teresyum. "You have betrayed mankind" a quote from Illiphar's lips. Has Sang betrayed us, and if so, how? Does it have anything to do with the destroyed "Chrome Ship" that now scars our great lands. Find out next time, on the Teresyum Herald!
by Alonne the Trapmaster
Love in death
The new power couple of avallonis?!
But tonight we received an intense revelation, as Karliene, the light of death, was providing bath waters to the common folk in exchange for monetary gain, she revealed that the one with the most water would obtain a date with our beautiful cleric.
Immediately after, Jericho, the doctor of death, bought 20 gallons with 50,000 fidgets, an amount none of us could ever conceive at Teresyum herald. A hint of jealousy? Are we seeing a love triangle between Ravager, Jericho and Karlienne?
Or perhaps a more spicy triad of love? We will have to wait and see, for now, stay in touch for our following article: “Does Karlienne mom indeed got it going?”, an interview with pala.
by Anonymous
Sahav’s Journal [IC]
We once were just a hobgoblin, one of the kinds humans turn into when infused by chthonic energy. The soul named Sahav served in Asmodean's army as a messenger, delivering orders between units. That changed in his 24th year of life, when a pack of beasts ambushed his group’s camp. Clinging to life in a deadly duel, green flame suddenly ignited his blade, thundering two of the creatures. That was the moment his sorcerer's blood awoke, an innate connection to the Chrome. His abilities made him quickly rise through the ranks and he soon came to lead the very same unit as its captain. Though, after 10 years of leading them they came into a confrontation with a unit of the Overlord's followers. A scheme of the barons brought him with the orders to deal with those troops and he complied without thinking. A fatal mistake. In the end he alone was left, a spirit broken by the losses he endured. He found his way to the coast of the Badlands, stole a boat and set off to the South. We don’t know what it was that made his nature withstand the animotic nature of the sea. His chromatic abilities? A small, lingering fragment of unbreakable spirit? A desire for vengeance? Perhaps it was all or even neither. He crossed the seas, weakened but alive, and set out to find his own path. Sahav wandered for many months, meeting new people, fighting foes and seeking power, but it was when he found himself in front of a strange tower near the City at the Crossroads when a destiny was forged.
In the tower he met the Vorpal Storytellers and together they awakened Zyg, a deed that resonated throughout the world. Together they went on many adventures, throughout the world, the Chrome and other planes. All this time the soul named Sahav grew more powerful. But his was not the only one that gained in strength. The essence of a powerful C’thon dwelled within, and now his companion from the very start began to stir once again. Sahav wished nothing more than to co-exist with this other side, to be something more than just a vessel for two souls and through many struggles the two came to an agreement. Cutting their shackles to Asmodean they set themselves truly free, free to walk their own path. Together. It was on this path they found the second step to becoming more, equilibrium of the souls, and with balance they became we.
Many things have happened since then, we have been fighting the Enemy for a long time and now face our greatest challenge yet. Hell awaits and together with the others, Whisper, Big Bear, Amon, Tazerath and Zin, we will foil the Enemy’s plans and take another step towards our future. The future of the C’thon.
from Sahav Lucifash's journal
Ode to Jack [IC]
there´d be a symbol of hope
He stood in enemy land
with only a sword in hand.
Reality falling was all he could see
And he said “I dare not flee”
He went to the realm of chaos and blood
to suffer the wrath of a god
arms outstretched, the end´s guest
against all odds, they put him to rest.
Stood against every threat
Never forget.
The night´s daybreak
The sword of the lake
by Whitestone
Omikuji
御御籤The touch of fortune by Nature, Life and Magic
Nature
"It is time, after all the effort and longing for change. The next season is just around the corner. You shall be rewarded by the fruits of your labor, as long as you forget not to plant the seeds"
Life
"I see conflict, chaos, struggle. That is what life is all about. Be ready to fight for it. For this gift is coveted by many"
“Dai-kichi - Of great blessing shall nature provide only with the labor of struggle and conflict. Thus binding by wishes and desire of equivalent exchange.”
Magic
"The fun thing of magic, is that it is not without direction. There is intent, and out of that intent, miracles are born... or... wishes. We all have something to desire, this is a time, of wishes"
For the price of 10 sids, you now have the newspaper item “Teresyum Herald 1955 Month of Flowers - New Beginnings”
Omikuji (御御籤 / おみくじ) are random fortunes written on strips of paper at Shinto shrines and Buddhist temples in Japan. Literally "sacred lot", these are usually received by making a small offering and randomly choosing one from a box, hoping for the resulting fortune to be good.
大吉 (dai-kichi) - great blessing
自然 (Shizen) - nature
生活 (Seikatsu) - life
魔法 (Mahō) - magic
Haiku on omikuji paper
目には青葉 山ほとゝぎす はつ松魚 by Yamaguchi Sodo
Me ni wa aoba/Yama hototogisu/Hatsu gatsuo
The green leaves for eyes
The little cuckoo in the mountain
The first bonito of the season
春の海 ひねもすのたり のたりかな by Yosa Buson
Haruno-umi Hinemosu-Notari Notarikana
Spring ocean
Swaying gently
All day long.
古池や 蛙飛び込む 水の音 by Matsuo Basho
Furuike ya/ Kawazu tobikomu/ Mizu no oto
The old pond
A frog leaps in.
Sound of the water.
Edited by Mardukh V. Griffin
Artwork by Mardukh V. Griffin: Spider Lily, Omikuji, Dragon Egg
Tarot Card Designs Public Domain "The Original Rider-Waite Tarot Set"
Illustration Linearts by Gordon Johnson, Clker-Free-Vector-Images, StarGladeVintage
Stories from the players of World of Eirin D&D server curated by Mardukh V. Griffin