Welcome to Zyg's Tower. I'm Zyg, I know you are used to the other guy but if somebody is going to write about me, it's going to be me. Well anyway let's talk about my place.

The Tower

We live close to the Undying Kingdom border, don't worry about those pesky elves, they sent an army once and I sent them away with a piece of paper. At the southern edge of the City at the Crossroads you will find our neat little tower. There's no door, but you don't need one, just imagine yourself inside, that's all you need.

Dembe (other names unknown) Roles: Guardian, Ambassador to Teresyum Forces, Father, Master Arcanist

Room Description: His room is comprised of a single teleporter, he keeps vigil outside the tower in a small tavern the tower bought in the City at the Crossroads in the Colonized Space of the Undying Kingdoms. He keeps a full tavern, mainly of adventurers and former allies. He has charge of his Daughter Leslie, who for a very long time was parted from him until the @Vorpal Storytellers returned her to her father. Likes Silence, Full Moons, Drinking in Silence, Boardgames Dislikes Talking, Small Talk. (The Tavern he owns is named The Green Thumb)

Zyg

Zyg (that's me) Arch-mage, Husband of She, Chosen of Ilumenara, Badass, Master of the Towers Roles: House-keeper, Cart-mule, Attack Dog, Master Butler, Magic Master and other flashy things

Room Description - I know I haven't unpacked yet, I only have a couple of pillows and a rocking chair. Don't sit on it, it takes forever to arrange the pillows. Also if you stop by make sure to bring a treat for my little friend Passion

Likes: Long talks, smoking, rants, determined people Dislikes Ignorance and stupid questions

This handsome fella over here is me. If you are new you will usually find me around for your first time greeting. We have one rule here "Do no Evil" if you have problems interpreting that rule then you shouldn't be with us.

Mrs. Kaplan

Kaplan (other names unknown) aka Mrs. K Roles: Greeter, Quartermaster, Watcher The Tower, Founder of the Family, Second-in-Command

Room Description: Her room is located in the OFFICE space of the tower. Her door is always ajar unless special occasions. Her room consist of a table, a Goblin named Dunnits and a High-Elf assistant named Whisper ( @robbarrera1 ), a queen sized bed adorned with lace curtains and silk sheets and 32 pedestals upon which float scrying orbs.

She refused to fill out the rest of this questionnaire and I quote "If they want to know more my door is always open, they have to stop by my place when they first get here anyway."

An additional person is present in the room: War Kaplan a “simulacrum” of Kaplan.

List of current rooms discovered by adventurers

Office Space: Semicircle room with the flatside of the semicircle with doors to all of the NPC's living in the tower.

Common Area: Stone circular room. Half of it stone walls and a simple wooden door, the other bay windows and stone tables and chairs. Unseen servants bring in food constantly and this is the first place new adventurers show up in. There is a 10x10 sphere of a Chrome Crystal in one corner and a smaller altar of a purple and white gem that gives off a slight mist. Nobody goes too close to either of those and just keep to the common area part of it. 

Library of Some Things: There lives a creature there that uses a giant crystal in order to exist. It helps people find what they need inside the library.

Living Quarters: Where you will be living, everyone has a room and every adventuring party has a common room for themselves that connects to their individual rooms. You have a bed, a wardrobe, a washing bashing, a small window and a mimic for a chest that will keep your items safe (Don't feed the mimic food though)

Roof and Air-dock: Exactly what it sounds like. We have some folk that can't use portals that well so Gil set us up with a couple of ships on the roof to get us about.

Portal Room: Dozens of stainless steel mirror portals are up at all times, invisible walls keeping the machinery and intricate crystal work together. Illusory text above them tell you of where the portal will take you. This is also the only way to Traveller's Rest unless you have a ship that can fly up there.

Dojo: A hexagonal room with wicker finish on both walls and floor and wooden walls in an intricate twisting wood pattern. The current master of the Dojo is Mino the Great (Maysey’s character)

Monster Cellar: Exactly what is sounds like. You should know that a lot of magical essence in one place, like dozens of adventurers and so on in one place, this cellar is what keeps the monsters busy. If you wanna go down for some training we are not responsible for you coming back out.

 
Gil Thorpe - Leader of the Bloody Crown Mercenaries - Zygs Crew - Prince of Blood.jpg

Gil Thorpe

Gil Thorpe Leader of the Bloody Crown Mercenaries, The Hybrid, Ancient Prince of Blood. Roles - General, Tinker, Grandmaster Artificer (TECH), Shipbuilder, Quest-giver, Bounty Hunter

Room description: His room is a large circular domed room filled to the brim with boxes and workshops. Half finished inventions and robots moving about constantly. Even though he looks old he keeps a tight ship, the fact his body never tires and his mind is as sharp as ever challenge even the most talented of tinkers. He has single-handed built and maintains both the PORTAL ROOM THE AIRDOCK and the MACHINORUM (the lovely name he chose for his room, he has indeed payed me to include that name stains of chocolate cake on the parchment) Likes: Reading, Curiosities, Stories and Legends, TECH, Long walks on the beach, Flying and explosions Dislikes: Prudes, Boring people, Old people (with the exception of the writer of course) 

So that's about it. I am around every Sunday but sometimes you can catch me on other days as well. Mrs. K. is the one to go when you need general help. Dembe and Gil for more specialized work, don't bother them unless you have a serious issue.